APAD is a spontaneous proverbial game started on Mar. the 1st 2023, not a single day has been skipped until today, and it is still going. APAD is the abbreviation of A Proverb A Day coined by 7Grizzly. The rule of the game is simple: one and only one proverb in one day for all the players.
I found it not only educational but also very entertaining, something to put ones's nature and stamina into test.
Recapping the game rule: All regular players are in the queue taking turns to post a proverb. The one who posts must be at the fisrt place of the queue then automatically attach to the rear until the next time being pushed to the top again. So it is a loop.
FMEA(failure mode and effects analysis)
APAD remains open to anyone and any type players. Beside the regular players there are random players. If a random player jumped into the loop before the regular player of the day or after the player of the day. How can we still maintain one and only one proverb? 7Grizzly had set an example in this case. If the queue could get really long how every regular player always remember his position of the queue. Technically, the day could be skipped.
Humans are the creatures filled with contradictions. We say "many hands make light work" on one hand. Since the first day of APAD the maximum number of regular players we ever had was 3, now down to 2. The longer it goes the harder to find a striking proverb to me. On the other hand, too many players could easily mess up the rule, e.g. more than one proverbs in a day or some days got by passed, etc. The proverb "too many cooks spoil the broth" describes this situation. How many is too many? No clue. We have not got that point. I'd really like to see what is the maximum size of a self-regulatory team we natural persons can run.
The proverb says "If you want to go fast, go alone", that is how APAD got started, when inspiration hits without any overthinking, boom, boom, just go!
However the next part of the proverb says: "if you want to go far, go together".
I, personally, has been longing for more playmates to join APAD, certainly "a burden shared is a burden halved";
How far can APAD go? It can go wrong either way. No player, the game ceases to exist. Too many players, things get out of control.
I believed "all good things must come to an end" , how about screw it up together?
When the day did come there would be nothing at all to regret about.
"It is better to have loved and lost, than to never have loved at all"
I thinks it fun to test and challenge human nature.
APAD is a spontaneous proverbial game started on Mar. the 1st 2023, not a single day has been skipped until today, and it is still going. APAD is the abbreviation of A Proverb A Day coined by 7Grizzly. The rule of the game is simple: one and only one proverb in one day for all the players.
I found it not only educational but also very entertaining, something to put ones's nature and stamina into test.
Recapping the game rule: All regular players are in the queue taking turns to post a proverb. The one who posts must be at the fisrt place of the queue then automatically attach to the rear until the next time being pushed to the top again. So it is a loop.
FMEA(failure mode and effects analysis)
APAD remains open to anyone and any type players. Beside the regular players there are random players. If a random player jumped into the loop before the regular player of the day or after the player of the day. How can we still maintain one and only one proverb? 7Grizzly had set an example in this case. If the queue could get really long how every regular player always remember his position of the queue. Technically, the day could be skipped.Humans are the creatures filled with contradictions. We say "many hands make light work" on one hand. Since the first day of APAD the maximum number of regular players we ever had was 3, now down to 2. The longer it goes the harder to find a striking proverb to me. On the other hand, too many players could easily mess up the rule, e.g. more than one proverbs in a day or some days got by passed, etc. The proverb "too many cooks spoil the broth" describes this situation. How many is too many? No clue. We have not got that point. I'd really like to see what is the maximum size of a self-regulatory team we natural persons can run.
The proverb says "If you want to go fast, go alone", that is how APAD got started, when inspiration hits without any overthinking, boom, boom, just go!
However the next part of the proverb says: "if you want to go far, go together".
I, personally, has been longing for more playmates to join APAD, certainly "a burden shared is a burden halved";
How far can APAD go? It can go wrong either way. No player, the game ceases to exist. Too many players, things get out of control.
I believed "all good things must come to an end" , how about screw it up together?
When the day did come there would be nothing at all to regret about.
"It is better to have loved and lost, than to never have loved at all"
I thinks it fun to test and challenge human nature.