网上看到的 The “Is my kid ready for VR?” Disclaimer We started tackling this very question in another story about the state of VR -- which you’re more than welcome to read right here. The short version: The company line from Oculus is that it doesn't recommend children under the age of 13 using the headsets. Some researchers have said that being above 13 years old is OK to play. Others have said that children are still developing the cognitive abilities to process virtual reality well into their teens. While research is still inconclusive, all generally agree that no child should be using any VR gear for more than 10-15 minutes at a time as they are still building the skills to process what they are seeing. Last thing you need is your kid suffering eyestrain, nausea, or worse in the name of fun. Previously, SuperParent has explored the question, “Can VR be harmful to my kids?” Seeing as how prices are now coming down and the power behind the tech is vastly improving, there’s a very real chance that with the introduction of Labo VR and the Oculus Quest, you’re going to see more kids willing and able to plug in. As we’ve said, it’s no longer a matter of “if,” but “when.” Psychologist, mother, and President of Hit Point Studios, Ariella Lehrer, Ph.D. tells us that, "For teens, 14-18, VR in small doses is probably fine. Most games are designed with play sessions no more than 20 minutes in length, which is about how long teens should play before removing the head gear and giving their eyes a rest. I recommend that parents limit the total amount of time per day teens can use VR, perhaps to one-hour total.” Last year, she advised that folks with younger kids wait until this generation of VR with the likes of the Quest (or later) and -- more important -- for more research into the impact of VR on kids to bear out. Leia Shum, MASc student/researcher at the University of British Columbia, informs us that there are, “Short term effects like cybersickness, eye soreness, neck strain, which can be more difficult for children since the (VR) headsets are not designed for their size or weight-bearing capacity.”
初中生不知道,有日本的近视宅男玩久了把近视给治好的。
别听一些自以为然的意见。 如果担心就上网找一些文章。 我个人经验是完全不影响视力。 玩了差不多一年, 每天一个小时以上, 一个星期有几天还是一天两个小时以为。 视力一点都没变, 倒是瘦了很多。
求推荐哪个游戏能玩瘦
FitXR. 每天15-30 分钟.
不建議
傷眼睛 傷半規管
这个我也买了。 绝对是烧氧最快的, 2 个回合, 5 分钟下来就已经喘不过气了。 跟短跑一样。 而且比较 aggressive 的游戏, 可能不太适合女生。 因为是自由出拳, 如果没经常专业的练习, 可能出拳就是来回那几个动作,没法练到全身肌肉。 所以我没选这个为我锻炼的app.
要對打 還打這種宅男對手
沒意思啊
當然是要打....
The “Is my kid ready for VR?” Disclaimer We started tackling this very question in another story about the state of VR -- which you’re more than welcome to read right here. The short version: The company line from Oculus is that it doesn't recommend children under the age of 13 using the headsets. Some researchers have said that being above 13 years old is OK to play. Others have said that children are still developing the cognitive abilities to process virtual reality well into their teens. While research is still inconclusive, all generally agree that no child should be using any VR gear for more than 10-15 minutes at a time as they are still building the skills to process what they are seeing. Last thing you need is your kid suffering eyestrain, nausea, or worse in the name of fun.
Previously, SuperParent has explored the question, “Can VR be harmful to my kids?” Seeing as how prices are now coming down and the power behind the tech is vastly improving, there’s a very real chance that with the introduction of Labo VR and the Oculus Quest, you’re going to see more kids willing and able to plug in. As we’ve said, it’s no longer a matter of “if,” but “when.” Psychologist, mother, and President of Hit Point Studios, Ariella Lehrer, Ph.D. tells us that, "For teens, 14-18, VR in small doses is probably fine. Most games are designed with play sessions no more than 20 minutes in length, which is about how long teens should play before removing the head gear and giving their eyes a rest. I recommend that parents limit the total amount of time per day teens can use VR, perhaps to one-hour total.” Last year, she advised that folks with younger kids wait until this generation of VR with the likes of the Quest (or later) and -- more important -- for more research into the impact of VR on kids to bear out. Leia Shum, MASc student/researcher at the University of British Columbia, informs us that there are, “Short term effects like cybersickness, eye soreness, neck strain, which can be more difficult for children since the (VR) headsets are not designed for their size or weight-bearing capacity.”