在CMU 校方统计各门课程实际每周学习的小时数,我把各个系科每个年级选取一门有代表的大课(皆为那个系科那个年级Unit最多的课之一),得到下面统计:
English系: 76-101 (INTERPRETN & ARGMNT) = 7.3 hours/week 76-210 (BANNED BOOKS) = 6.1 hours/week 76-306 (EDITING & PUBLISH) = 3.9 hours/week 76-460 (BEGIN FICTION WRKSHP) = 6.7 hours/week Total FCE = 24.0 hours / week
Economics系: 73-103 (PRINCPLES OF MACROEC) = 7.9 hours/week 73-240 (INTERMD MACROECONOMC) = 8.3 hours/week 73-374 (ECONOMETRICS II) = 9.6 hours/week 73-427 (SUST ENRG & ENV ECON) = 6.6 hours/week Total FCE = 32.4 hours / week
Biology系: 03-151 (HONORS MOD BIOLOGY) = 10.1 hours/week 03-220 (GENETICS) = 8.1 hours/week 03-320 (CELL BIOLOGY) = 10.1 hours/week 03-439 (INTRO TO BIOPHYSICS) = 8.0 hours/week Total FCE = 36.3 hours / week
Chemistry系: 09-105 (INTRO MOD CHEMSTRY I) = 9.3 hours/week 09-219 (MODERN ORGANIC CHEM) = 10.0 hours/week 09-321 (LAB III: MOL DSN SYN) = 12.6 hours/week 09-403 (CMY ADDIC) = 7.0 hours/week Total FCE = 38.9 hours / week
Math系: 21-120 (DIFFERENTIAL INT CAL) = 9.0 hours/week 21-241 (MATRC & LINR TRNSF) = 9.4 hours/week 21-355 (PRINCPL REAL ANLYS I) = 10.3 hours/week 21-484 (GRAPH THEORY) = 10.7 hours/week Total FCE = 39.4 hours / week
Physics系: 33-104 (EXPERIMNTL PHYSICS) = 7.8 hours/week 33-231 (PHYSICAL ANALYSIS) = 11.1 hours/week 33-341 (THERMAL PHYSICS I) = 10.6 hours/week 33-446 (ADV QUANTUM PHYSC II) = 9.9 hours/week Total FCE = 39.4 hours / week
Arts and Entertainment系: 60-125 (INTRO TO 3D ANIMATN) = 10.9 hours/week 60-212 (INT: CREATIVE CODING) = 12.7 hours/week 53-371 (RPG WRITING WORKSHOP) = 9.9 hours/week 53-471 (GAME DGN, PROTYPING) = 16.3 hours/week Total FCE = 49.8 hours / week
Electric & Computer Engineering系: 18-100 (INTRO ELEC COMP ENG) = 10.0 hours/week 18-220 (ELETRONC DEVC ANL CR) = 10.5 hours/week 18-344 (COMP SYS HW/SW INT) = 12.2 hours/week 18-422 (DIGL INTGRD CIRC DES) = 26.4 hours/week Total FCE = 59.1 hours / week
Computer Science系: 15-122 (PRIN IMPRTV COMPTATN) = 15.0 hours/week 15-213 (INTR CMPUTER SYSTEMS) = 15.9 hours/week 15-319 (CLOUD COMPUTING) = 20.8 hours/week 15-410 (OP SYS DESIGN & IMPL) = 25.0 hours/week Total FCE = 76.7 hours / week
英文系的课程最轻松,而计算机系课程最繁重。
而且很多同学反映, 计算机课程挂科的最多,得高分的最少,很多同学的作业到期交不了,因为程序通不过。 而 文科课程,几乎没有不得A的,而且作业都能准时交。 理科(数理化生)处于两者之间。 另外,艺术娱乐系也挺累,很多作用和项目非常花时间。
不知道是否是 所有大学的普遍现象,还是 CMU 特有的现象
https://projects.dailyprincetonian.com/senior-survey-2023/college-life.html
有些小专业人数少可能一两个人区间范围大,但人数十个以上的如物理数学可能平均还是可以看,三大系计算机经济政策就可以比较。
和数学部分,CS剩下的只有最不需要逻辑的工作了,if...else...就是码工工作的全部。
好在她写程序捉虫子都厉害,都是提前做完的。 不仅帮同学们捉虫子,还每天几个小时游戏呢,就这样还保持大学全A/A+,而且A+ 多于A。每门课都比班平均多很多。
上次说过,她6岁开始写程序,是老手了,所以,早学还是有点用吧
文理学院和藤校不是职业教育,学多学少不是重点,学生有能力开拓发挥成长是要素,何况业界变化快永远学不完,理论框架了解到对本科生足够了,何况前沿一直在发展.
物理系有时间去选电子系的课程,是对的。
下一档次的数学娃应该学CS的多吧
感觉MIT的IMO还是选数学的占绝大多数。
其实未必数学好就一定喜欢或擅长学CS
20分钟交,先扣掉20%再计分,以此类推,好像晚30分钟交再扣扣分就很难看了
高低端这个都是必须要学的。 人家Google娃啥大学都不上,一样找到L4工作,还比CMU的进Google的高一级。 大学大部分的课,对工作没啥用处。
还有所有的课,难到一定程度,再难就没意义 因为学生根本吸收不了,学也是死记硬背式的。课授予的难又有何意义。
可以选distributed, compiler, network, etc。现在这年代,distributed, parallel 比os更跟上时代
它的project 要求学生实现bootable preempted multi threading kernel almost from scratch. 能够survive的学生都是可以被Apple Darwin team或者Microsoft NTOS kernel team hire的。
其它学校的OS project 通常提供一个比较完整的skeleton作为starting point。
我家闺女和兄贵家儿子同病相怜的
在CMU 校方统计各门课程实际每周学习的小时数,我把各个系科每个年级选取一门有代表的大课(皆为那个系科那个年级Unit最多的课之一),得到下面统计:
English系:
76-101 (INTERPRETN & ARGMNT) = 7.3 hours/week
76-210 (BANNED BOOKS) = 6.1 hours/week
76-306 (EDITING & PUBLISH) = 3.9 hours/week
76-460 (BEGIN FICTION WRKSHP) = 6.7 hours/week
Total FCE = 24.0 hours / week
Economics系:
73-103 (PRINCPLES OF MACROEC) = 7.9 hours/week
73-240 (INTERMD MACROECONOMC) = 8.3 hours/week
73-374 (ECONOMETRICS II) = 9.6 hours/week
73-427 (SUST ENRG & ENV ECON) = 6.6 hours/week
Total FCE = 32.4 hours / week
Biology系:
03-151 (HONORS MOD BIOLOGY) = 10.1 hours/week
03-220 (GENETICS) = 8.1 hours/week
03-320 (CELL BIOLOGY) = 10.1 hours/week
03-439 (INTRO TO BIOPHYSICS) = 8.0 hours/week
Total FCE = 36.3 hours / week
Chemistry系:
09-105 (INTRO MOD CHEMSTRY I) = 9.3 hours/week
09-219 (MODERN ORGANIC CHEM) = 10.0 hours/week
09-321 (LAB III: MOL DSN SYN) = 12.6 hours/week
09-403 (CMY ADDIC) = 7.0 hours/week
Total FCE = 38.9 hours / week
Math系:
21-120 (DIFFERENTIAL INT CAL) = 9.0 hours/week
21-241 (MATRC & LINR TRNSF) = 9.4 hours/week
21-355 (PRINCPL REAL ANLYS I) = 10.3 hours/week
21-484 (GRAPH THEORY) = 10.7 hours/week
Total FCE = 39.4 hours / week
Physics系:
33-104 (EXPERIMNTL PHYSICS) = 7.8 hours/week
33-231 (PHYSICAL ANALYSIS) = 11.1 hours/week
33-341 (THERMAL PHYSICS I) = 10.6 hours/week
33-446 (ADV QUANTUM PHYSC II) = 9.9 hours/week
Total FCE = 39.4 hours / week
Arts and Entertainment系:
60-125 (INTRO TO 3D ANIMATN) = 10.9 hours/week
60-212 (INT: CREATIVE CODING) = 12.7 hours/week
53-371 (RPG WRITING WORKSHOP) = 9.9 hours/week
53-471 (GAME DGN, PROTYPING) = 16.3 hours/week
Total FCE = 49.8 hours / week
Electric & Computer Engineering系:
18-100 (INTRO ELEC COMP ENG) = 10.0 hours/week
18-220 (ELETRONC DEVC ANL CR) = 10.5 hours/week
18-344 (COMP SYS HW/SW INT) = 12.2 hours/week
18-422 (DIGL INTGRD CIRC DES) = 26.4 hours/week
Total FCE = 59.1 hours / week
Computer Science系:
15-122 (PRIN IMPRTV COMPTATN) = 15.0 hours/week
15-213 (INTR CMPUTER SYSTEMS) = 15.9 hours/week
15-319 (CLOUD COMPUTING) = 20.8 hours/week
15-410 (OP SYS DESIGN & IMPL) = 25.0 hours/week
Total FCE = 76.7 hours / week
英文系的课程最轻松,而计算机系课程最繁重。
而且很多同学反映,
计算机课程挂科的最多,得高分的最少,很多同学的作业到期交不了,因为程序通不过。
而 文科课程,几乎没有不得A的,而且作业都能准时交。
理科(数理化生)处于两者之间。
另外,艺术娱乐系也挺累,很多作用和项目非常花时间。
不知道是否是 所有大学的普遍现象,还是 CMU 特有的现象
https://projects.dailyprincetonian.com/senior-survey-2023/college-life.html
有些小专业人数少可能一两个人区间范围大,但人数十个以上的如物理数学可能平均还是可以看,三大系计算机经济政策就可以比较。
和数学部分,CS剩下的只有最不需要逻辑的工作了,if...else...就是码工工作的全部。
好在她写程序捉虫子都厉害,都是提前做完的。 不仅帮同学们捉虫子,还每天几个小时游戏呢,就这样还保持大学全A/A+,而且A+ 多于A。每门课都比班平均多很多。
上次说过,她6岁开始写程序,是老手了,所以,早学还是有点用吧
文理学院和藤校不是职业教育,学多学少不是重点,学生有能力开拓发挥成长是要素,何况业界变化快永远学不完,理论框架了解到对本科生足够了,何况前沿一直在发展.
物理系有时间去选电子系的课程,是对的。
下一档次的数学娃应该学CS的多吧
感觉MIT的IMO还是选数学的占绝大多数。
其实未必数学好就一定喜欢或擅长学CS
20分钟交,先扣掉20%再计分,以此类推,好像晚30分钟交再扣扣分就很难看了
高低端这个都是必须要学的。 人家Google娃啥大学都不上,一样找到L4工作,还比CMU的进Google的高一级。 大学大部分的课,对工作没啥用处。
还有所有的课,难到一定程度,再难就没意义
因为学生根本吸收不了,学也是死记硬背式的。课授予的难又有何意义。
可以选distributed, compiler, network, etc。现在这年代,distributed, parallel 比os更跟上时代
它的project 要求学生实现bootable preempted multi threading kernel almost from scratch. 能够survive的学生都是可以被Apple Darwin team或者Microsoft NTOS kernel team hire的。
其它学校的OS project 通常提供一个比较完整的skeleton作为starting point。
我家闺女和兄贵家儿子同病相怜的